The AVE (Augmented Virtual Earth) Video Fusion provides a revolutionary surveillance solution that improves situational awareness, threat assessment, and response coordination through video fusion technology. Traditional surveillance systems display video streams on separate screens, thereby providing no integration of information, no high-level scene comprehension, and no situational awareness. AVE Video FusionTM provides a complete "god's-eye view" of the entire surveillance scene including real-time video projections, images, icons, maps, and 3D site models - all on one screen - to maximize "big picture" comprehension and security.
AVE Video FusionTM technology is particularly suited to addressing the challenging problems posed by the wide-area surveillance systems involving many cameras and sensors to cover complex sites such as military bases, government facilities, airports, rail stations, borders, coastlines, harbors, power plants, and commercial infrastructure. 3D video visualization system improves assessment and response in security and surveillance for military and high value installations. Simply fly over buildings, sites, and cities and automatically manage hundreds of cameras to observe activities.
Video surveillance and remote operations are simplified and more effective with AVE Video FusionTM. Personnel watching and controlling hundreds of video cameras cannot effectively monitor a site and react to events. AVE technology fuses images into a 3D model of the scene and provides operators with simple view control while automatically steering PTZ cameras to cover the areas of interest. AVE ushers in a completely new era in large area surveillance and remote operations, allowing personnel to focus on tasks and reaction rather than the complexities of controlling a camera system.
|Sentinel AVE Video FusionTM|
|OS||Windows Vista/7/8/8.1/10 (32/64-bit 3D Client)
Windows Server 2008/2012 (32/64-bit 3D Client)
|Processor||Intel Core i3 or above|
|Hard Drive||100MB to install and run the product, extra for map/data cache|
|Graphics card||Support OpenGL 2.0 or above|